The Program
AI for Athletic Leaders, in eight courses.
One curriculum, delivered as live workshops and as a self-paced program. Every course opens with a task the room already resents, shows the tool failing at something on purpose, puts hands on keyboards inside the first twenty minutes, and ends with the participant holding a finished artifact.
1. AI Foundations for Athletic Leaders
55 minWhat these tools actually do, the difference between a general purpose assistant and the AI already inside Hudl, Veo, Trace, and your registration platform, and the five categories of department work where they produce usable output. Includes a live failure demo where the tool invents a state association rule citation, and the verification habit that catches it. Participants leave with a prompt structure that works on the first or second attempt.
2. Guardrails: Student Data, Privacy, and Department AI Policy
70 minWhat FERPA covers inside an athletic department and where the boundary actually sits, plus the records that are not FERPA but carry higher stakes, including athletic training, concussion protocol, and mental health referrals. Covers the never-paste list, hands-on de-identification, and why a personal free account is a different risk than a licensed one. The department leaves with a one-page AI acceptable use policy in draft that administration can review.
3. The Administrative Engine
65 minHandbooks, the annual update grind, and the plain language version for families at a lower reading level. Board and budget narratives built from participation and transportation data without pasting anything identifying. Job descriptions and interview questions for sports the AD has never coached, plus contest logistics and the meeting follow-up that never happens.
4. Communication Without the Blowback
60 minThe emails nobody wants to write: playing time, cuts, discipline, injury, a coach complaint. The structure that works, and the single highest value technique in the program, which is reading your own draft back as an angry parent and fixing what it finds. Also crisis communication under time pressure, language access for families, and booster and donor writing that does not read like a form letter.
5. The Coach Toolkit: Practice, Film, and Development
70 minBuilding a multi-week training block with progressions, and adapting a session for a rained-out gym or half the roster. An honest assessment of what the AI inside Hudl, Veo, Trace, and Pixellot is actually doing and where it is unreliable. Individual player feedback and development plans that are specific and defensible, and a clear statement of where AI has no business in coaching judgment.
6. Recruiting and Eligibility Support
65 minDivision level realism across D1, D2, D3, NAIA, and JUCO, and how to stop a tool from producing a target list weighted toward names the family recognizes. What makes an AI-written coach email obviously AI-written, and why an email the player did not write is worth less than one they did. Eligibility Center and academic tracking workflows, and the line between supporting a family and representing an athlete.
7. Program Visibility and Content
50 minA box score, three notes, and a final score become a recap, three captions, and a newsletter blurb, with a style instruction that kills the breathless tone AI defaults to in sports writing. A weekly rhythm a coach can sustain in season. Plus image, likeness, and consent rules when the subjects are minors, and why AI image generation involving actual students is off limits.
8. Building the Department AI Operating System
75 minChoosing a tool stack and building a request your technology director can approve rather than fight. A shared prompt library the whole staff can pick up, and a department assistant loaded with your handbook and policies, configured for privacy before any document goes in. Ends with a 90-day rollout plan carrying real names and real dates.